Exported model not having any vertex colors/ albido? (Workflow issue?)

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  • Andrea Alessi
    replied
    You're welcome! Glad to hear it all worked out in the end

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  • PatrickPayne
    replied
    Hey,

    I hadn't realized it didn't support quads, translated to tris and it works perfectly! Thanks a ton!

    Leave a comment:


  • Andrea Alessi
    replied
    Hi Patrick,

    if you can share with me the mesh and zephyr project file and photos, we can see exactly what is happening

    Make sure you are not using quads or n-gons, zephyr supports only triangles as 3.702 (quad support will be added in avocado).

    Leave a comment:


  • Exported model not having any vertex colors/ albido? (Workflow issue?)

    Hello,

    After using it with my own pictures, it turned out really good! I want top kow however how to go about making correct UVs? I tried exporting, retopo in 3D-coat, then re-applying the UV'd model via import > import mesh with UV map, but it said it didn't work, not really any extra info in the log either.

    The issue comes down to the fact that the UVs the mesh has when it gets exported is.... not preferable, so by making my own I can control it. Am I doing something wrong here?

    Again my workflow was going to be:
    1- Go through steps to eventually get the textured mesh (worked great!)
    2- Export mesh
    3- Retopo with 3D-coat
    4- bake color info, normals, etc via substance painter 2
    5- Done

    Around step 4, it said that it "Could not find vertex colors in mesh 'Group15799'" (the mesh Zephyr made)

    Help!?
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