I was trying to create a 16k texture from a 20ml poly mesh. Of course Zephyr, once my poor 32gb of ram were full, started writing cache on disk.
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Texture Creation uses the C drive when writing cache
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Maybe it's because i was using only my cpu?
but i don't even know if photoconsistency uses gpu at all....
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Thanks!
I have a workstation with:
Ryzen 5 2600
32GB 3200mhz
1x 2060 super
1x SSD 500gb (for os)
1x HDD 4tb...
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Photoconsistency Pass takes way too long
Hi, i'm sperimenting with 3DF Zephyr a bit creating some High Quality rocks that i can later make game-ready.
the point is when i want to apply...
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