#include <cstddef>
#include <cstdint>
#include <cstring>
#include <string>
#include <vector>
#include <cassert>
Go to the source code of this file.
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enum class | FlowEngine::GraphicsDevicePlatform { FlowEngine::Invalid = 0
, FlowEngine::CUDA = 1
, FlowEngine::OpenCL = 2
} |
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enum | FlowEngine::PointClassificationAttributes { FlowEngine::PointClassificationFlag_IsGround = 0x0001
} |
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enum | FlowEngine::PointClassificationCategory { FlowEngine::PointClassificationCategory_Unknown = 0x0000
, FlowEngine::PointClassificationCategory_Roads = 0x0100
, FlowEngine::PointClassificationCategory_Buildings = 0x0200
, FlowEngine::PointClassificationCategory_Trees = 0x0400
} |
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enum class | FlowEngine::Result : std::size_t {
FlowEngine::Success = 0
, FlowEngine::FeatureNotAvailable
, FlowEngine::GenericError
, FlowEngine::InvalidArgument
,
FlowEngine::FileNotFound
, FlowEngine::BufferTooSmall
, FlowEngine::GenericIOError
, FlowEngine::ProcessNotRunning
,
FlowEngine::NewVersionAvailable
, FlowEngine::OutOfMemoryError
, FlowEngine::DiskWriteError
, FlowEngine::PreconditionNotMet
,
FlowEngine::UnsupportedVersion
, FlowEngine::LicenseCheckFailed
} |
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enum class | FlowEngine::StandardAxis { FlowEngine::X
, FlowEngine::Y
, FlowEngine::Z
} |
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◆ FLOWENGINE_FACTORY
#define FLOWENGINE_FACTORY extern "C" FLE_DLL |