fine outline for VR meshes

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • robert langh
    3Dfollower
    • Jun 2021
    • 19

    fine outline for VR meshes

    Dear Zephyr developers,

    I do environments scanning, and I miss the fine, wave-like mesh edges, that Autodesk Recap made in the past...
    video, sharing, camera phone, video phone, free, upload


    now, the edges look like this for me:
    video, sharing, camera phone, video phone, free, upload


    I think, the Recap solution was more attractive, to define a finer outline for the ending edge of the mesh...
    The triangles of watertight meshes should be not only be a solid color, but a transition of colors, between the edges of the triangle, that is filling the holes...
    I think, this would be more pleasent for the eye, the functions could be selectable, depending on the users whishes..

    ???????thanks, r
Working...