Zephyr ignoring parts of UV

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  • Andrea Alessi
    replied
    Hi Stormy,

    in mur_fenetre_UV_04.obj you have three different meshes. I am not sure if may i have misunderstood your question above (please remember i am not a 3D artist )

    the import failed because in your case you did not have one material for each mesh.

    However, it looks to me that group.local.002 is just a merge of cube.001 and Group.global. I deleted the two objects "cube.001" and "group_global" and reprocessed the UV remap normally.

    here is the result - if you want i can share the zep as well

    Click image for larger version

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  • Stormy
    replied
    Here is the link to a folder with photos, zep file and last obj meshes used.
    To use Google Drive, you need to use a supported web browser. Learn what a browser is, which browser you use, and how to update to the latest version. Option 1: Find the update for your browser To
    Last edited by Stormy; 2018-06-25, 10:22 AM.

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  • Stormy
    replied
    Originally posted by Andrea Alessi
    Great! Do you have a service you can use or shall i open up a space on our server for you?
    I'm uploading everything on Google Drive and I'll send you a download link when it's done!

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  • Andrea Alessi
    replied
    Great! Do you have a service you can use or shall i open up a space on our server for you?

    Leave a comment:


  • Stormy
    replied
    There's 2Go of RAW photos so It will take time to upload but yes I can do this!

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  • Andrea Alessi
    replied
    Hi Stormy,

    any chance you could share with me the mesh and project (zep+photos) ? This way is much easier for me to help you

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  • Stormy
    replied
    Hi, back from weekend, I did everything back and now it seem like Zephyr can't import my mesh, but I can't determine why. Here is the log:

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  • Andrea Alessi
    replied
    Yes, that's what i mean!

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  • Stormy
    replied
    I'm on the 3.702 so I'm triangulating all exports. When you say one single mesh, it mean that it can have two different mesh, merged in a single object, right?

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  • Andrea Alessi
    replied
    Make sure you have one single mesh, also no quads (they have been added in the current beta, so if you're on 3.702 only use triangles)

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  • Stormy
    replied
    okay so now a new problem appear while trying to fix the first one. I export my mesh from blender, it's supposed to be one whole mesh. But when I import it into Zephyr, only the part I made is loaded! :/ The part imported from Zephyr to Blender is ignored..

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  • Andrea Alessi
    replied
    I'm not a blender expert but it shouldn't affect it, unless maybe you set the newly created element as parent? If you find the culprit let us know

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  • Stormy
    replied
    I've merged some element made directly in blender (window cross) and it seems like the join command may affect the overall transformation of the object.

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  • Andrea Alessi
    replied
    Hi Stormy,

    did you move the model? you must not translate the model in blender, if that's the case, you should re-open the model in blender and put it back to its original point before exporting it again

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