How to tilt the plane of reconstruction to XY plane?
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Hi Victor,
If I understood correctly what you need, I think you need to use this tool
- up vector by two axis: the up vector is defined as the result of defining first the X and Y axis. Select the origin point (left click), then a point to define X axis with another left click (origin -> X) and then another left click to define the Y axis ( origin -> Y). The resulting axis is automatically computed.Leave a comment:
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Is it possible to orient and place the reconstructed object parallel to both XY and YZ planes and on the orign? is there a button for this? Thanks.Leave a comment:
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When I did the point selection in the anti clockwise direction, the box landed just a bit over the XY plane but on the origin. That is even better!2 PhotosLeave a comment:
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Thanks to you Filippo! You guys have created a wonderful tool for us to play! Great job!!Leave a comment:
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Thanks for your feedback Victor!
We are planning to revise the user interface for the alignment tools to make them more user friendly.
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Thanks for your patience Andrea. I now need help with scripting!!Leave a comment:
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I got it working finally! I selected the points clockwise and hence the alignment is inverted. I should have selected the points on the top of the box anticlockwise.1 PhotoLeave a comment:
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Ow
that's very odd, thanks for sending the dump! I think there is something odd at play here. We'll look at the dump, thanks!
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While trying to do the alignment to XY plane, Zephyr crashed and I have sent the dump to you.Leave a comment:
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You will need to click with the left mouse button on the desired ground plane.
Can you record a video in case you are still having issues? thanks!
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I created mesh and texture. Still it does not align with XY plane. When I click on the up vector by plane button, the cursor turns into a +. But nothing happens.1 PhotoLeave a comment:
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Hi Victor,
you can use those tools just after the sparse point cloud generation.
What do you mean they do not change color? You shold simply see a triangle appear as you click.
You will need only 4 clicks in order to define the up vector with the triangle tool:
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Hi Andrea,
One thing that I did not do is mesh generation and texture mapping. May be that without mesh generation, the normal is not defined and dot and cross products required for axis of rotation may be resulting in nothing. Let me know if I am on the right track or guessing wildly! I also noticed that when I tried to pick points on the planes, the picked points did not show up with different color. Please help. Thanks.Leave a comment:
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