Texture is pixelated

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  • kagidusko
    Blossoming 3Dflower
    • Jun 2017
    • 1

    Texture is pixelated

    Hello all,

    I wanted to give the free version a test run so used a photo set I previously processed in photoscan. I followed the tutorial linked via sketchfab. It seemed to be modeling pretty well, but when I exported the textured mesh and uploaded to sketchfab it looked extremely pixelated. Any idea what I'm doing wrong?

    Here's the link to the link to the model on sketchfab.

    Really like the interface and want to use this to teach students. Thanks!
  • Roberto
    3Dflow
    • Jun 2011
    • 559

    #2
    Hi Kagidusko,

    thanks for your kind words!

    I've downloaded your model from sketchfab and I think I understood the problem. The coordinates of the vertices of the model contains very high numbers ( e.g. 446300.307444 3138076.599080 ) and sketchfab supports only single precision arithmetic. The coordinates contains very high numbers probably because your photos have gps information inside and Zephyr automatically transformed the workspace to a proper reference system (e.g. WGS84 ---).

    To avoid this kind of precision problem you should check the 'local rendering reference system' checkbox in the export dialog. Actually, it should do this by default if you use our internal sketchfab uploader.

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