Ia there a sneaky way of extracting the internal depth map of images?

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  • Andrea Alessi
    replied
    Hi Sarah!

    My apologies for not updating this thread specifically. The depthmap (zbuffer) export has been added in 4.3 if i recall correctly!

    You need to have computed a mesh. After that, right click any camera and select "export depthmap"

    Click image for larger version

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  • SarahC
    replied
    Hi Andrea!

    Any news on the depth maps?

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  • Andrea Alessi
    replied
    Hi Sarah!

    You cannot directly export our internal depthmaps (and likely will never be able to ) but we can export the "depthmap" from a selected camera (basically the z-buffer) which is what you would need for the facebook 3D system.

    I'll discuss this internally with our technical director but I think this should be easy and we can probably add it soon in the current beta

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  • Ia there a sneaky way of extracting the internal depth map of images?

    Making a dense point cloud - I see one of the stages is making depth maps.

    I'd love to get these - Facebook 3D photos for instance uses them to make interactive photographs. They come in handy for "Magik-eye" images too.

    I was crossing my fingers and hoping the devs may have added an INI file key or something?
    "ExportDepthMap = 1"

    Lol, I can wish!



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