Surface looks good in Zephyr, but like a car accident in meshlab or meshmixer

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  • Crocodile_dundee
    3Dflower
    • May 2021
    • 5

    Surface looks good in Zephyr, but like a car accident in meshlab or meshmixer

    So, I hope I am not repeating the question or it was answered before.
    I had a good result with Zephyre, but when export as an OBJ and open with MeshLab or meshmixer this is what happens.

    Any thoughts what I am doing wrong here?
    Thanks!
  • cam3d
    3Dflover
    • Sep 2017
    • 662

    #2
    Hi there Crocodile_dundee -

    If the dataset is georeferenced (GPS) then Zephyr automatically saves the mesh vertices with double-precision (no rounding errors etc...) - LOTS of software doesn't support double precision data, so to import successfully it needs to be converted to a Local Rendering Reference System. (Maya, Meshlab etc... etc...).

    You can select local rendering reference system on export, or in the workspace you can click this button:

    Click image for larger version

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    Let me know if this fixes your issue :-)

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