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  • default vertices

    newbie .....

    oldie............



    coming back to zephyr after 6 months I have forgotton quite a lot !

    how/where do I set the default no, of vertices for the obj file before running 3d model creation?

    is this the best way to limit the size of the final object?

  • #2
    Hi
    roger johnson
    3Dflourished
    roger johnson, welcome back!

    You can either set the max. vertices in the textured mesh generation wizard or alternatively on completion of your model (DenseCloud/Mesh/TexturedMesh) you can decimate through Tools>MeshFilters>Decimation to your preferred polygonal weighting.

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    • #3
      A couple of things .

      sorry im confused

      first what Im expecting to generate are obj files - does the texture wizard produce one ?

      Is limiting the number of vertices the best method of decimation?

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      • #4
        Hi Roger,

        The file type is chosen on export after processing is complete.

        - You can create textured OBJ files or non-textured (The free version only allows for export of textured meshes) through the export menu.

        There is no one particular best method of decimation - Limiting vertex count at the textured mesh generation stage is a handy way of doing it, otherwise you can do it manually using the mesh filter after textured mesh generation. (Tools>MeshFilters>Decimation) - I don't think you'll see a major difference between these two approaches, but try it out and see for yourself. If you have any other questions feel free to ask!

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        • #5
          Thanks

          Ive forgotton more than I thought !

          Im a bit surpised there is little difference between the methods

          but it means i dont need to get side tracked again

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          • #6
            No problem

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            • #7
              One thing I wanted to check is whether zephyr lite supports the export of non textured meshes ? (post 4)


              if so how?


              TIA

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              • #8
                Hi roger,

                yes, 3DF Zephyr Lite allows to export both meshes and textured meshes. The process is the very same, select "Export -> Export Mesh" or right click -> export

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