If i retopologize the Mesh externally, make new UV's can i rebake/render the Texture on to the new mesh in zephyr?
export from Zephyr -> retopo Mesh -> make new uv's -> import back to Zephyr -> render the texture on to the imported meh.
Is it possible?
export from Zephyr -> retopo Mesh -> make new uv's -> import back to Zephyr -> render the texture on to the imported meh.
Is it possible?
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