I it possible to bake the textures from the raw scan back to a imported mesh?

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  • pachermann
    Blossoming 3Dflower
    • Mar 2022
    • 1

    I it possible to bake the textures from the raw scan back to a imported mesh?

    If i retopologize the Mesh externally, make new UV's can i rebake/render the Texture on to the new mesh in zephyr?

    export from Zephyr -> retopo Mesh -> make new uv's -> import back to Zephyr -> render the texture on to the imported meh.

    Is it possible?
  • cam3d
    3Dflover
    • Sep 2017
    • 661

    #2
    Hi pachermann - Welcome to the forum! - Yes you can do this in the paid versions of 3DF Zephyr. Here's a video-tutorial on the subject of custom UV texture projection: https://www.youtube.com/watch?v=rvXBzw2PVMU

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