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Combining the top and bottom parts of an object

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  • Combining the top and bottom parts of an object

    Is there a workflow for this in 3DF Zephyr Lite or do you need the full version?

    Combining two different image sets of the top and bottom of an object to in the end get a single mesh and texture.

  • #2
    Hi CML,

    you can indeed combine the two sets together without the use of GCPs or other advanced features.

    Make sure to take enough photos of the subject (there has to be overlap between the two scans, i would suggest for example a third orbit perpendiculare to the first two) and make sure to mask the images using 3DF Masquerade.

    You can find a tutorial here which also includes a sample dataset to try

    Using the masking Tool   Welcome to the 3DF Zephyr tutorial series. In this recipe, you will learn when and how to use 3DF masquerade to mask images. This feature requires 3DF Zephyr v 1.100 or higher.   Step 1 – Introduction 3DF … Read More


    and a videotutorial here

    Learn how to mask images for photogrammetry using 3DF Masquerade in 3DF Zephyr. 360° degrees object reconstruction.Addendum 1 - turntable mode : https://yout...


    and eventually, a specific advanced tutorial for masking over turntable scenarios

    Masking for turntable   Welcome to the 3DF Zephyr tutorial series. In this recipe, you will learn basic and advanced masking techniques that applies to a turntable scenario in seven steps to Turbocharge your Turntable. While we have already introduced masking with Tutorial #3, this tutorial is … Read More

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    • #3
      Thanks for the quick reply. Seems like the way to go. The excellent masking tool makes turning the object not a big deal.

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