Hey JayCobb -
Different programs have different default up-axis, you can change the up-axis in Zephyr through Tools>Options>Application>Up-Axis
As for the model itself - Can you please let us know what kind of settings are you using for mesh creation & export? Ideally if you can share the images + project (.ZEP) through a file sharing service like Google Drive that will speed up troubleshooting a lot! You can either post the download link here or send it privately to support@3dflow.net and we can pick it up from there.
Mesh Export Problems
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Mesh Export Problems
I cannot find any option to get over the current problem I have which is that every mesh that I export (textured, non-textured) is exported with a ton of unmerged vertices.
This means that it's (almost) impossible to remesh the high poly inside Zbrush, and very time-consuming to import and merge verts inside Maya.
The other problem, is that OBJ models get exported with a -90 rotation on the X plane.
So, what am I doing wrong here? Help would be greatly appreciated!
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