.glb export error

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  • cam3d
    replied
    Hi Robert, am I correct in understanding that the issue is with the GLB exported from Blender? Or is it GLB exported from Zephyr? I'm not so familiar with Blender but happy to help try and troubleshoot with you.

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  • robert langh
    replied
    Hi,

    I opened them in blender, where I set size, position for displaying them in webGL,
    In meshlab the exported objs look good, and in blender too, until I make an export as glb...
    Then the file will be empty, and the open modell in blender suddenly turns confused, like on the first foto.
    My older exported objs go through this process successfully, and appear in webGL all right...
    In Zephyr I do the decimation and bilateral filter in many steps, revolving, maybe this can spoil the normals?
    before I made them in one step...

    thanks, r

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  • cam3d
    replied
    Hi Robert - Depending on the 3D viewer you are using, it may or may not support multi-texture models, if you generate a single texture mesh does this fix the problem?

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  • robert langh
    replied
    Hi again,

    Im afraid, I have problems with my new laptop,
    when I export a .glb out from Zephyr, it look weird, too

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  • robert langh
    started a topic .glb export error

    .glb export error

    Hi,

    Im having a problem with converting an .obj exprted modell.
    After exporting from Zephyr, the modell appears in Blender OK,
    but when I export it as .glb, the file will be empty, and in Blender it becomes abnormal, like on the photo.
    It doesnt happen with older .obj exports, then it works like normal...
    My laptop is different, so it may be a problem with some settings....
    thanks in forwards, r
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