I've edited the bounding box's area of interest to a small confined space, generated a new textured mesh, and attempted to export that same textured mesh. I receive a message saying the mesh is huge, and use local coordinates, but when importing the obj file to Blender, the entire mesh rather than the section deliniated in the area of interest is present. Can anyone point out what I'm doing wrong?
Having an issue exporting a cropped mesh
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Hi,
the "huge" message you get it's not related to the size of the mesh, but its coordinate.
You've likely used images with GPS embedded information, and thus, Zephyr has created a georeferenced mesh (as otherwise you'd have to have georeferenced the model yourself with contraints).
Do you need the model to be georeferenced? If so, make sure the third party software supports double precision data, or it won't work.
If you don't need georeferencing, or if the third party software doesn't support it, you can consider resetting the workspace to a local coordinate system by clicking normalize in the gizmo.
Additionally, The volume of interest will only change the visualization in zephyr. You need to change the bounding box and reprocess the mesh if you want to change the recosntruction volume, those have two separates uses. The VoI is used to work on elements that require a lot of memory, the bounding box constraints what gets reconstructed and what isn't.
Let me know if you have any more questions, happy to help!
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