Hey robert langh - There are a few ways around this - Here are a couple of suggestions:
1. Select only the images you want to project in the texture stage, rather than selecting all and letting Zephyr work through them.
2. Increase triangle count and use vertex colours to colorise.
If you can share the project files and images in a download link I'd happily have a closer look to give more targetted advice on how to improve your results with the given data (support@3dflow.net)
textureless triangles
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