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many thanks... -
decimation rules
nother dumb qustion!
how does decimation essentially work ?
does it decimate those areas of the obj that are basically out... -
Anyway...........
Iv have tried what you suggest and set the textured mesh to 128,000 vertices, run the textured mesh phase again and then...Leave a comment:
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Apologies . Ive sent a copy which is 8192 x 8192 png via we transfer........... fingers crossed.
BTW Im still unsure if the textured phase...Leave a comment:
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Hopefully the .PNG file attached is the what you are after
hope to experiment tomorrow with your jpeg and .GLB advice !...Leave a comment:
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ok cam3
many thanks again
Ive uploaded the two object files as suggested via wetransfer using the support address so you can...Leave a comment:
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Hi Andrea
thanks for your suggestions although I am not entirely sure how to check for wrongly orientated cameras and what to do if...Leave a comment:
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can we go back a bit . .. and confirm a basic mesh
produces a better resolution than a textured mesh?
...Last edited by roger johnson; 2022-02-11, 09:51 AM.Leave a comment:
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...............and that begs the question of how to limit the file size if there is no maximum no. of vertices option for GLB files??
Im...Leave a comment:
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seems it is available for textured meshes ..
by why not for non textured ?
non textured meshes appear to provide much better...Leave a comment:
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export formats
On the 4th June 2018, Andrea suggests that gbl is a supported export format.
is this true? I cant see it in the list of mesh export opti... -
many thanks for your patience
and time !
as regards the transparency issue, it seems to be a problem with the Windows 11 Set...Leave a comment:
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in other words the viewport colour set in options>>rendering is not being set to transparent as I expect.
the only reference to transparency...Leave a comment:
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