This tool allows to import an external mesh with known UV map into the current workspace and apply a texture on it.


Before using this tool you need to make a 3D reconstruction, usually completing at least the mesh generation phase. In this way you can add the color information to the mesh you want to import.


Tip: the mesh you are importing and the one generated with Zephyr must have the same reference system. In a nutshell you have to make the same procedure as in SRT transformation alignment tool related to point cloud import.