How do I export with the Full level of Detail for textures

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  • Andrea Alessi
    replied
    What is your target vertex count by the way? here is a simple result using presets (close range/default, close range/high details, close range/high details sharp features + additional PC, defaults 8k).

    It is fairly low poly but looking at your screenshot you were aiming for something smaller? this one is 178k points (305k triangles). Let me know if you have a target vertex count so i can decimate it to your target as well for better comparison.

    Click image for larger version  Name:	gregmesh.jpg Views:	1 Size:	57.8 KB ID:	2294

    As for the texture, the new photos are better, as you can see with lower iso you get much less noise

    Click image for larger version  Name:	gregtexdetail.jpg Views:	1 Size:	76.0 KB ID:	2295

    Click image for larger version  Name:	gregA.jpg Views:	1 Size:	68.6 KB ID:	2296


    Click image for larger version

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    Attached Files

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  • Gregchop
    replied
    Please update the images I sent you with the new ones, as the new ones are the ones Agisoft will be using as well




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  • Gregchop
    replied
    So...here are scans one from the ISO 1000 and one from the ISO100, to my eyes I really don't see much difference, processing them now through 3Dflow

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  • Gregchop
    replied
    OK ISO 200 it is...will rescan accordingly

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  • Andrea Alessi
    replied
    Here are some general shooting tips https://www.youtube.com/watch?v=E06k...ature=youtu.be

    I personally shoot at ISO-100 or ISO-200. I don't see exif data on the file you sent me, but that's no issue for this specific topic:

    Simply look at your images at their 1:1 zoom or the texture generated by Zephyr.

    Click image for larger version  Name:	gregnoise.jpg Views:	1 Size:	535.7 KB ID:	2282

    that's ISO speed noise on your images. Which means either you're stuck using a lower resolution inside zephyr (See Roberto's post) or taking better images.

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  • Gregchop
    replied
    What ISO Speed you recomend ? I used 1000. When you avoiding removing exif data, not sure what you mean, I did no post processing..the images I sent you were the RAW (NEF)
    images right ? Exactly how did you detect a high amount of noise ?
    Last edited by Gregchop; 2018-04-12, 03:40 PM.

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  • Andrea Alessi
    replied
    Oh, so you're problem is not tied to the texture then? Ok, i'll try to process your photos tomorrow.

    On a side note, avoid removing exif data and try taking better pictures. I don't know what ISO speed you used since you stripped the exif data but there is a lot of room for improvements, as there is a lot of noise due to a very high ISO speed.

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  • Gregchop
    replied
    This is the best mesh I have been able to produce, sorry for the confusion, I did figure out the export texture....was focusing on the MESH now
    Last edited by Gregchop; 2018-04-12, 03:24 PM.

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  • Gregchop
    replied
    Trying to get a better mesh

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  • Andrea Alessi
    replied
    Hi Greg,

    i downloaded your material. I'll walk you trhough my train of thought, please point out any flaw or misunderstanding.

    Originally posted by Gregchop
    Why do I loose so much detail on export ? Shown is the 3D view in Zypher compaired to External 3d view (In this case Keyshot)
    If I understand correctly, the one i labeled "A" is the keyshot texture, which you don't like, and "B" is the Zephyr texture, which you like

    Click image for larger version

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    I think you are simply exporting the wrong textured mesh.

    As we've already pointed out earlier, you are probably exporting the textured mesh1 rather than your desired textured mesh 3.

    Let me show with a drawing.

    I think this is what you're doing.

    Click image for larger version

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    See that zephyr defaults to TEXTURED MESH 1, regardless of what you are looking in Zephyr's workspace.

    By doing so, you are exporting your textured mesh 1, which has this texture (here shown in meshlab so you can see this is independent from zephyr).

    Click image for larger version

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    You probably want to export the mesh YOU ARE CURRENTLY LOOKING in your Zephyr workspace. Simply do so. Either by right clicking the desired element or by selecting the correct mesh from the dropdown menu.

    Click image for larger version

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    Which i think is what you wanted to export, here it is seen in meshlab.

    Click image for larger version

Name:	greg6.jpg
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ID:	2275

    Is this the issue you were having or are you trying to get a better texture/mesh than your textured mesh 3 ? Your initial post and reply are very confusing so please point out any flaw in my explanation if I haven't understood what you mean. I tried to explain my reasoning step by step, so please try to do the same if I'm wrong.

    Attached Files

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  • Gregchop
    replied
    Let me know once you have downloaded the images, I will upload the zep file when you have the images....I ran out of DropBox space

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  • Andrea Alessi
    replied
    Greg,

    I already sent you an email earlier, please check your spam folder

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  • Gregchop
    commented on 's reply
    Ready when you are, I also sent the files over to Agisoft to show what they can do. I would ask what ever level of SURFACE success to have, please provide me with the settings you used.

  • Andrea Alessi
    replied
    Hi Greg,

    I'll contact you over the email you used to sign up to the forum so you can share the photos with me

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