Dense point cloudDense point cloud

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  • Roberto
    replied
    Just a quick note to say the form for beta application is online at this address: https://www.3dflow.net/?page_id=797[br /]

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  • Roberto
    replied
    Hello Charles. Thanks for you interest and feedback. You can certainly use PMVS2 for generating a dense point cloud starting from the Samantha output. Regarding the beta testing, we may accept a few additional testers when the gui has been completed (1-2 weeks). I'll let you know by the end of the month. The multi-Gpus support will be added in the future but at the moment it's not high priority.

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  • Charles
    replied
    Some feedback, it would be nice to support multiple GPUs.

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  • Charles
    replied
    I look forward to it, in the meantime is PMVS2 the best approach to get the dense points (it works pretty well)? I don't suppose you need a beta tester?

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  • Andrea
    replied
    Academic license is not on our roadmap, but there will be a very cheap license for personal use (non-commercial).

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  • Charles
    replied
    That's awesome, and I'm sure will be well received. Will there be any academic licensing options? I'm a Ph.d. student not looking for commercial licensing at the moment.

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  • Andrea
    replied
    Hi Charles. Glad to know Samantha is working well. Our Multiview Stereo technology (Stasia) can produce a dense point cloud and a triangular mesh starting from the Samantha output. However, we don't plan to release it as a command line application. Samantha and Stasia will be part of a commercial product (3DF Zephyr) we will be releasing next month. We will put soon more details about Zephyr on our website.

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  • Charles
    started a topic Dense point cloudDense point cloud

    Dense point cloudDense point cloud

    [!--:en--]Hello,

    I was trying out Samantha's latest release, 1.40, so far runs great on the test. The point cloud is rather sparse, how can I obtain a dense cloud? Is that through your other un-released code?

    Thank you![!--:--][!--:it--]Hello,

    I was trying out Samantha's latest release, 1.40, so far runs great on the test. The point cloud is rather sparse, how can I obtain a dense cloud? Is that through your other un-released code?

    Thank you![!--:--]
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