Problem baking textures in imported mesh

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  • JuanGea
    3Dfollower
    • Sep 2018
    • 14

    Problem baking textures in imported mesh

    Click image for larger version

Name:	Textured_Mesh.JPG
Views:	530
Size:	129.4 KB
ID:	3410Click image for larger version

Name:	retopo_mesh.JPG
Views:	524
Size:	176.2 KB
ID:	3411
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  • cam3d
    3Dflover
    • Sep 2017
    • 662

    #2
    Hi JuanGea -

    Are you able to share the mesh files through google drive or something similar? It would help with identifying the root cause of the issue Also please post your texture settings, thank you!

    - Cam

    Comment

    • JuanGea
      3Dfollower
      • Sep 2018
      • 14

      #3
      cam3d

      Comment

      • Andrea Alessi
        3Dflow Staff
        • Oct 2013
        • 1305

        #4
        Hi Juan,

        it's super odd that you get a crash, so i'm afraid there must be something particular with your mesh that zephyr doesn't like (make sure it's tris and quads only, ngons are not supported).

        The fact the the vase is projected is probably because you have no visibility with the sub-selection of the cameras you made.

        You can send me the project if you like and i'll have a look!

        Comment

        • JuanGea
          3Dfollower
          • Sep 2018
          • 14

          #5
          Is there a way to pack the project with everythign and send it back to you as an archive?

          I had to select some specific cameras because when I leave all the cameras it crashes too

          Comment

          • Andrea Alessi
            3Dflow Staff
            • Oct 2013
            • 1305

            #6
            You can zip everything (zep, image, lowpoly mesh) and wetransfer it or send me a dropbox link. If you want i can open up a space on our server for you to directly upload everything

            Comment

            • JuanGea
              3Dfollower
              • Sep 2018
              • 14

              #7

              Comment

              • Andrea Alessi
                3Dflow Staff
                • Oct 2013
                • 1305

                #8
                it would be better to have the obj as well, just to make sure nothing gets lost, if possible

                Comment

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