Road to version 4.5 (Clementine)

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  • sam3d
    replied
    Gotcha thanks Andrea. It confused me a bit.

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  • Andrea Alessi
    replied
    Hi sam3d,

    yes, in all versions now the standard workflow has been streamlined, so it is SfM -> 3D model (that internally does dense cloud and mesh) -> Textured mesh.

    This is just a workflow / Ui change: internally there are still 4 steps. You can still generate the Dense Cloud from "Workflow -> Advanced -> dense point cloud generation" and then proceed again from the same workflow menu.

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  • sam3d
    replied
    Has the generate Dense Point Cloud option moved to Workflow->Advanced or this normal for Pro/Aerial?

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  • Andrea Alessi
    replied
    Hi Nedo!

    yes, it's in the photoconsistency optimization. It is actually turned off by default in the close range preset, but you can change it (or apply it with an additional photoconsistency filter).

    Please note it's not tuned yet so you may have to play with it a bit It's the "Enhance Filter" slider (by default set to 0).

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  • Nedo
    replied
    I wanted to play around with the new mesh detail enhancement filter(s), but where can i turn it on/off, or play with the settings, is it in the photoconsistency optimization?

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  • Andrea Alessi
    replied
    Hi Cam! You need a lowpoly textured mesh

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  • cam3d
    replied
    Nice! I'm having an issue with the generation of normal maps - I don't seem to be able to select a lowpoly model! (Second text field isn't giving me any options - I have two meshes in my project, one high and one low.

    Click image for larger version  Name:	image_1020.jpg Views:	3 Size:	135.4 KB ID:	5094
    Last edited by cam3d; 2019-05-29, 05:18 AM.

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  • Roberto
    started a topic Road to version 4.5 (Clementine)

    Road to version 4.5 (Clementine)

    The beta is out today, and anyone can apply

    You can follow the dev. status here: http://devstatus.3dflow.net/wiki/Main_Page
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