Gotcha thanks Andrea. It confused me a bit.
Road to version 4.5 (Clementine)
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Hi sam3d,
yes, in all versions now the standard workflow has been streamlined, so it is SfM -> 3D model (that internally does dense cloud and mesh) -> Textured mesh.
This is just a workflow / Ui change: internally there are still 4 steps. You can still generate the Dense Cloud from "Workflow -> Advanced -> dense point cloud generation" and then proceed again from the same workflow menu.Leave a comment:
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Has the generate Dense Point Cloud option moved to Workflow->Advanced or this normal for Pro/Aerial?Leave a comment:
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Hi Nedo!
yes, it's in the photoconsistency optimization. It is actually turned off by default in the close range preset, but you can change it (or apply it with an additional photoconsistency filter).
Please note it's not tuned yet so you may have to play with it a bit
It's the "Enhance Filter" slider (by default set to 0).
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I wanted to play around with the new mesh detail enhancement filter(s), but where can i turn it on/off, or play with the settings, is it in the photoconsistency optimization?Leave a comment:
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Road to version 4.5 (Clementine)
The beta is out today, and anyone can apply
You can follow the dev. status here: http://devstatus.3dflow.net/wiki/Main_PageTags: None👍 2
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