About the deformation of the mesh when importing Blender
Collapse
X
-
Hi cam3d.
I click Reset Local Rendering Button,
It was displayed correctly!
Thank you so much!!1 Photo👍 1Leave a comment:
-
Hi takumiLN - If the dataset is georeferenced (GPS) then Zephyr automatically saves the mesh vertices with double-precision (no rounding errors etc...) - LOTS of software doesn't support double precision data, so to import successfully it needs to be converted to a Local Rendering Reference System. (Maya, Meshlab etc... etc...).
You can select local rendering reference system on export, or in the workspace you can click this button:
I hope this helps!👍 1Leave a comment:
-
About the deformation of the mesh when importing Blender
When I export a 3D Zephyr texture mesh with obj / fbx and import it with Blender, the shape of the mesh changes.
Is there any way to solve this, such as export settings?2 PhotosTags: None
Leave a comment: