I have been using 3DFZ for drone nadir photos to document roadways. I use 80% overlap between images and the results are really good. I then export a mesh and separately an orthophoto. My question relates to the orthophoto, and whether it's possible to generate a clean orthophoto based on the textured mesh rather than it being based on the standard mesh?
I do not have ability to stop traffic, so my photos are "contaminated" with random cars. Pix4D has a great feature where they figure out which items are moving through the scene and deletes them. 3DFZ doesn't (to my knowledge) state that they have that feature, but the textured mesh generation seems to have it or something similar built in, because the textured meshes are nicely cleaned of vehicles. The normal meshes some of have the random cars plastered onto them. I'd like to create an orthophoto from the clean textured mesh, but I can only choose to do it from the normal mesh or dense point. Is there a way around that?
Here are a few examples:
Screenshot of mesh contaminated with a vehicle

Screenshot of textured mesh that was somehow automatically cleaned
Screenshot of final orthophoto showing the same contamination

Thanks for any help.
Craig
I do not have ability to stop traffic, so my photos are "contaminated" with random cars. Pix4D has a great feature where they figure out which items are moving through the scene and deletes them. 3DFZ doesn't (to my knowledge) state that they have that feature, but the textured mesh generation seems to have it or something similar built in, because the textured meshes are nicely cleaned of vehicles. The normal meshes some of have the random cars plastered onto them. I'd like to create an orthophoto from the clean textured mesh, but I can only choose to do it from the normal mesh or dense point. Is there a way around that?
Here are a few examples:
Screenshot of mesh contaminated with a vehicle
Screenshot of textured mesh that was somehow automatically cleaned
Screenshot of final orthophoto showing the same contamination
Thanks for any help.
Craig
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