Nachos
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I uv map the low obj file output from zbrush then use xnormal to transfer diffuse and bake normal and ambient OcclusionLeave a comment:
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I was going to ask what you used for poly reduction lol. thanksLeave a comment:
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Also worth mentioning I use zbrush to remesh to lower polycount then create normal maps and the diffuse transfer in xnormal (free) and clean up the textures in substance painterLeave a comment:
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Here's the AR thread
Step by Step Instructions for Augmented Reality Android A walkthrough of how to use Unity to get Art onto your phone Training Video to get setup: Required Software: Unity Engine: (Free version) https://unity3d.com/ Java: (win 64bit version or your version) https://www.java.com/en/download/win10.jsp in Unity set JDK pathLeave a comment:
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I use unity engine it's free- then download the Google arcore package file
I'll make a thread with all the details - give me a few minutesLeave a comment:
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Very nice, what ar application did you use if you dont mind me asking.Leave a comment:
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