Nachos

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  • CG-Guy
    replied
    Use 3ds max for uv mapping but blender would work just as well and blender is free

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  • CG-Guy
    replied
    I uv map the low obj file output from zbrush then use xnormal to transfer diffuse and bake normal and ambient Occlusion

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  • AvionAvionics
    replied
    I was going to ask what you used for poly reduction lol. thanks

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  • CG-Guy
    replied
    Also worth mentioning I use zbrush to remesh to lower polycount then create normal maps and the diffuse transfer in xnormal (free) and clean up the textures in substance painter

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  • CG-Guy
    replied
    Here's the AR thread

    Step by Step Instructions for Augmented Reality Android A walkthrough of how to use Unity to get Art onto your phone Training Video to get setup: Required Software: Unity Engine: (Free version) https://unity3d.com/ Java: (win 64bit version or your version) https://www.java.com/en/download/win10.jsp in Unity set JDK path

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  • CG-Guy
    replied
    I use unity engine it's free- then download the Google arcore package file

    I'll make a thread with all the details - give me a few minutes

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  • AvionAvionics
    replied
    Very nice, what ar application did you use if you dont mind me asking.

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  • CG-Guy
    replied
    Click image for larger version

Name:	Samsung_S4_AR.jpg
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ID:	4041 Using Samsung s4 Tablet AR in real world
    Last edited by CG-Guy; 2018-12-15, 02:25 PM.

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  • CG-Guy
    replied
    Here's shots with props added

    Click image for larger version

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ID:	4037Click image for larger version

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  • CG-Guy
    started a topic Nachos

    Nachos

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Name:	Nachos_Render_02.jpg
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ID:	4035 Photogrammetry 3d Flow on the nachos and the other items traditionally modeled

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