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  • Nachos

    Click image for larger version

Name:	Nachos_Render_02.jpg
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ID:	4035 Photogrammetry 3d Flow on the nachos and the other items traditionally modeled

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  • #2
    Here's shots with props added

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ID:	4038

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    • #3
      Click image for larger version

Name:	Samsung_S4_AR.jpg
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ID:	4041 Using Samsung s4 Tablet AR in real world
      Last edited by CG-Guy; 2018-12-15, 01:25 PM.

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      • #4
        Very nice, what ar application did you use if you dont mind me asking.

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        • #5
          I use unity engine it's free- then download the Google arcore package file

          I'll make a thread with all the details - give me a few minutes

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          • #6
            Here's the AR thread

            https://www.3dflow.net/forums/forum/...samsung-device

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            • #7
              Also worth mentioning I use zbrush to remesh to lower polycount then create normal maps and the diffuse transfer in xnormal (free) and clean up the textures in substance painter

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              • #8
                I was going to ask what you used for poly reduction lol. thanks

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                • #9
                  I uv map the low obj file output from zbrush then use xnormal to transfer diffuse and bake normal and ambient Occlusion

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                  • #10
                    Use 3ds max for uv mapping but blender would work just as well and blender is free

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