Texture Creation uses the C drive when writing cache

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  • jacopovolto
    3Dflower
    • Feb 2021
    • 4

    Texture Creation uses the C drive when writing cache

    I was trying to create a 16k texture from a 20ml poly mesh. Of course Zephyr, once my poor 32gb of ram were full, started writing cache on disk.
    The problem is that even if i set a custom folder for the Zephyr cache it still end up using the C drive, but only for texturing the mesh, for the other steps it uses the custom folder.
    My Zephyr version is 4.530.

    I also have another question, as of right now i have my Zephyr cache folder on a 4tb hdd and i haven't really noticed any big slow downs even if everyone says that is better to have an ssd to host the cache folder.
    I need to specify that my hdd is not a cheapo one, it can go pretty fast.
  • cam3d
    3Dflover
    • Sep 2017
    • 661

    #2
    Hi jacopovolto - IIRC RAM swap space is functionally different from the 3DF Zephyr cache - If you are able to share the logs we can have a closer look at what is going on for you :-)

    The 3DF Zephyr log files are just a few clicks away. Learn how to find logs for all 3DF Zephyr versions.

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