I have Zephyr Lite 7.021 and have been thrilled with the results in my first week of use. I had previously been experimenting for another couple of weeks with the free version.
But now it gets right to the end of the process, gives me the message “Hardware limits exceeded. Textured Mesh 1 exceeds the hardware limits set in the Options (System tab) and will be rendered as a proxy object”. If I hit “OK” the error message disappears and I see the model, but in a single fluorescent green colour throughout. If I export the model (as a .glb) the resultis fine and the textured mesh has been correctly applied, but I can’t make any fine adjustments within Zephyr because I can’t see the model with the textured mesh applied while working within Zephyr.
I have followed the advice within the error message, gone to the System tab and tried adjusting the limits in there, both up and down. There is no combination I can find that works.
I am therefore wondering if there’s a limit within the Windows (10) OS itself, but I doubt this is the issue because it has been working fine for several days now: often with considerably larger numbers of images than what it’s now struggling with. I haven’t knowingly changed anything within windows settings.
My system is using a Quadro P4000 GPU with a memory of 8,191Mb, a frequency of 1,480,000Khz and 14 processors.
Any clues?
?
But now it gets right to the end of the process, gives me the message “Hardware limits exceeded. Textured Mesh 1 exceeds the hardware limits set in the Options (System tab) and will be rendered as a proxy object”. If I hit “OK” the error message disappears and I see the model, but in a single fluorescent green colour throughout. If I export the model (as a .glb) the resultis fine and the textured mesh has been correctly applied, but I can’t make any fine adjustments within Zephyr because I can’t see the model with the textured mesh applied while working within Zephyr.
I have followed the advice within the error message, gone to the System tab and tried adjusting the limits in there, both up and down. There is no combination I can find that works.
I am therefore wondering if there’s a limit within the Windows (10) OS itself, but I doubt this is the issue because it has been working fine for several days now: often with considerably larger numbers of images than what it’s now struggling with. I haven’t knowingly changed anything within windows settings.
My system is using a Quadro P4000 GPU with a memory of 8,191Mb, a frequency of 1,480,000Khz and 14 processors.
Any clues?
?
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