Hi,
It is absolutely good practice to have GCPs and I personally always advocate for their use, not just as a constraint, but for check as...
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That's correct - the true orthophoto is generated from a mesh, not a textured mesh. You'll need to generate one (and you'll need a mesh in the workspace)...Leave a comment:
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Hello Philippe,
you can indeed use virtual machines. From a licensing standpoint, it is absolutely allowed as long as you're not allowing...Leave a comment:
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The easiest way is the XMP wofklow, see as specified above https://www.3dflow.net/technology/do...a-rig-photogra...Leave a comment:
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It's normal that the mesh shows "contaminated" images as the color is simply computed on the vertices - there's no texture yet. It's when composing...Leave a comment:
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Hi Robert!
thank you for the email with the dataset!
I though you were using the full version - indeed with the lite version...Leave a comment:
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Hi Robert,
it's hard to tell exactly what's failing without taking a look at the photos. You can try using GPS as a constraint but if it's...Leave a comment:
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Hi,
the "huge" message you get it's not related to the size of the mesh, but its coordinate.
You've likely used images...Leave a comment:
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the incremental rendering has been superseded by the new rendering system. If your dataset is shown as a proxy object (different issue than the original...Leave a comment:
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Hi
thank you for the video!
I'm unable to reproduce the issue. Since it crashes inside Qt, I'm afraid there is some kind of...Last edited by Andrea Alessi; 2025-04-24, 10:07 AM.Leave a comment:
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you can use the "load photos from known parameters" if you really want to, but unless you have very accurate RPY, then it would be a placebo...Leave a comment:
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Hi, you can load photos with known parameters (generally in the context of fixed rigs) using the XMP workflow, see this tutorial as reference: https:...Leave a comment:
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Hi arcturus,
- dirtying the subject is of course a valid option. Make it random (e.g. perlin noise like looking) as repeating patterns can...Leave a comment:
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